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- THE PENTADROME
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-
- * * * * * * * *
- * *
- * *
- * -by- *
- * *
- * Chris Plummer *
- * *
- * *
- * *
- * *
- * *
- * *
-
-
-
- This DOOMish level requires the registered version 1.2 of the DOOM
- operating system. DOOM is the property of ID software. This bonus DOOM
- level was Created by Chris Plummer using the DEU v5.2 and BSP utilities.
- The Pentadrome level may be freely distributed to registered DOOM owners.
- The Pentadrome is not a product of ID software. As such, it is not
- supported by ID's technical staff.
-
-
- To play, go to your DOOM directory and type:
-
- DOOM -FILE PENTDROM
-
- The Pentadrome replaces Episode One, Mission One.
-
- Features: One player
- Two players
- Three players
- Four players
- Coopoerative and Deathmatch starts
- Adventure phase
- 2 Shodown phases
- Demented architecture
- Distinct regions to explore
- Lots of baddies (and goodies)
-
-
-
- Overview: The pace of action in The Pentadrome is best suited for
- cooperative play, but once the monsters are thinned down,
- it's a fabulous place for a deathmatch. With few dead ends
- and lots of twists and secrets, The Pentadrome keeps you
- on the edge of your mouse pad (and your sanity!)
-
- The objective is to explore the three major regions of the
- Pentadrome, which requires the player to locate 3 key cards,
- and then make it to the exit lift alive.
-
- If you make it to the exit lift and still have a load of
- energy... find the secret button chamber (it'll be close by)
- that activates the showdown phase of The Pentadrome. If
- you have the stomach for the finale, be prepared to re-
- explore your immediate surroundings and take advantage of
- secret passages. If you look close, you'll always find them.
-
- The finale comes in two phases. The second phase of the
- finale requires some creativity in getting up to the room
- that triggers the final showdown. When you find some new
- buttons durring the end-game, try pushing them and returning
- to the main arena to see the results.
-
-
- Good luck!
-
-
-
-
- Give-Aways: The endgame is tough, but there is more than enough ammo
- around. You have to find it, though. Try the silver wall
- at the top of the exit lift!
-
- Once you find the exit room (Southern tip of the main arena),
- you can take the lift to the exit or push on the West wall,
- which reveals a secret room. There you'll find a BFG and
- a button that triggers the first round of the showdown. A
- new chamber and tunnel also opens up.
-
- The buttons that you find durring the end game (in the new
- tunnel) allow you to change the topography of the main arena
- in the Pentadrome. This can be useful when being chased by
- Cybedemons. Each "arm" of the main arena is split into four
- definned surfaces: 1) The main floor
- 2) Inner Column
- 3) Mid Fang
- 4) Outer Fang
- The Mid and Outer Fangs are arranged symetrically, like
- concentric triangles. The Inner Columns are in the middle of
- each Mid Fang. All of this is part of the main floor when the
- game begins. The middle button (of three) raises the Inner
- Columns to the ceiling. The other two buttons raise the Mid
- and Outer Fangs in incements of 16 and 32. The two buttons
- directly behind the outer buttons lower the corresponding
- Fangs to the floor. This can also be done with the two levers
- located in the balcony overlooking the main floor of the
- arena, which are visible at the start of the game.
-
-
- To trigger the final phase of the finale, you have to raise
- the Fangs high enough into the air so that you can leap from
- the arena balcony onto the Outer Fang and then jump over to
- secret room that the Cacodemons came from. There you'll see
- a door and a button that starts the second round, which will
- also open up a new tunnel.
-
-
-
- Happy Hunting!
-
-
- I hope you enjoy The Pentadrome!
- Let me know what you think.
- You can E-mail me on America Online
- under my screen name,"Number1 CP"
-